
A saw a MAZ Bull Shark a couple of times, but even if I got the pirate rep up to max level, it'd still be all the cash I had for the sake of three DHS. (I've basically given up hope of ever finding an intact Star League mech to buy for the double-heat sinks everyone else doing playthrough seems to have scads of - though that method. So I settled for some passable ones and something actually meaningful in the black market. A quick analysis of the scoring indicates that it's not worth at this point doing missions for the sake of skulls for score, since it's not going to get maxed anyway and the reputations give more bang for the buck. (Okay, so with this being a 2.5 skull world, I didn't care about the contracts. It wouldn't be ready for the next stop, but never mind.

#Battletech flashpoint white lies plus
The new Smite would have no less than THREE ER PPCs, plus the Snub PPC, two tons shy of max armour, an ER small laser, jump jets, the ++Inferno and the ++Narc Beacon and thanks to all the heat exchangers and double heat sinks plus a few singles, ran at 78/80, even when firing all the weapons! The Awesome would be retired and the gear used to put on the new Atlas, which would do the Awesome's job, but better! So off to 2-skull Salardion - a world they'd not visited that was fairly close and maybe they would catch the next flashpoint after that before it expired or if it restarted, but if not, they wouldn't.įirst job would be to repair the Bull Shark and King Crab.

There was one last contract for Marik, but it was against the pirates, and Lynessa wanted to at least get to a Black Market before they did that. It took a great deal of careful handling by Lynessa to avoid her really getting into a state about it. Natasha was so embarrassed about overheating the Bull Shark. Mylassta dropped the Marauder and Alarhan moved up and cored the damaged Banshee. Good job this was more or less the last mission. Natasha dropped a thumper on them but that proved to be a mistake, since it just edged her into overheat for some reason. Mylassta and Natasha failed to successfully knobble the Marauder, bulwarked as it was, but it got a fair bit of damage. (No wonder they'd flattened the Capellans, they significantly out-tonnaged them). Mylassta and Natasha took aim.Ī Marauder, followed by the expected Banshee came around the corner. Four to one losses that was rather one-sided.Ī mostly-undamaged Kintaro entered sight. The cyclops finally went down to more PPCs. Mylassta expected possibly a Banshee as the other assault. The pirates seemed to have a lot of PPC mechs. It lost a torso and a leg, fell down, and then staggered back to its feet.

The pirates destroyed the Cataphract and the Javelin in quick succession a few round slater, leaving just the Cyclops, in plain view of the paladins, fighting a battle against an unseen foe.

The Capellans scored the first kill, on a 55-tonner, but the pirates destroyed the Hatchetman immediately thereafter. The paladins observed the Capellan lance had a Cyclops 10Q and a Javelin F, as the fight occurred just on the fringes of their visibility. Time for a quick break, while the Capellans dealt with the pirates (off to their right.) Mylassta and the lance turned and ran, leaving the enemy to go and deal with the incoming enemy lance. A Hatchetman and a Cataphract took a couple of shots at Pseekie. It in the badlands, so the lance would be the same as previously - Pseekie in the Overlord, Mylassta in the Annihilator, Alarhan in the Shortbow, Natasha in the Bull Shark. Next mission - a 4-skull clash of the titans between a Capellan Assault mech and. Bleakbane Plays BATTLETECH, Part Thirty-Nine:
